AI Insights · Timothy · October 2021
Top 5 Soccer Games in Brazil Q3 2021: Performance Overview
Discover the performance trends of the top 5 soccer games in Brazil during Q3 2021 based on Sensor Tower data. Learn about their weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 soccer games in Brazil showcased varied performance trends across weekly downloads, revenue, and active users, according to Sensor Tower data. Here's a detailed look at how these games fared on a unified platform.
eFootball™ 2024 from KONAMI saw a notable fluctuation in weekly revenue, peaking at approximately $110K at the beginning of July and gradually decreasing to around $45K by the end of September. Weekly downloads remained relatively stable, ranging between 47K and 59K. The game experienced a considerable increase in weekly active users, reaching over 5.2M in early August before dropping to about 4.6M by the end of the quarter.
EA SPORTS FC™ Mobile Soccer by Electronic Arts had a consistent performance in weekly downloads, averaging between 57K and 98K. Weekly revenue showed moderate fluctuations, with a high of around $32K at the end of June and a low of approximately $14K in mid-July. The game's weekly active users hovered around the 3M mark, peaking at 3.2M in late August.
Top Eleven Be a Soccer Manager from Nordeus exhibited a steady trend in weekly revenue, with figures mostly ranging between $18K and $28K. Weekly downloads fluctuated modestly, from around 14K to 22K. The game's weekly active users remained relatively stable, averaging around 190K to 220K throughout the quarter.
Dream League Soccer 2024 by First Touch Games Ltd. saw consistent growth in weekly downloads, starting at 93K at the end of June and reaching up to 125K by the end of September. Weekly revenue remained steady, fluctuating between $16K and $19K. The game maintained a strong base of weekly active users, averaging around 1.8M throughout the quarter.
Head Ball 2 - Soccer Game from MASOMO LIMITED displayed a varied performance in weekly downloads, ranging from 49K to 66K. Weekly revenue saw a peak at around $9.7K in early August before dropping to about $6.3K by the end of September. The game's weekly active users experienced a downward trend, starting at around 595K and decreasing to about 373K by the end of the quarter.
For more in-depth insights and data, visit Sensor Tower.